I heard a lot of good stuff about how you don't have to adjust research and how the overflow just goes to the next project in line, and I love the feature! Unless it's the end of a line and there isn't any, but that's not so bad. However, I do have a problem with some industrial production things.
If the game were real time, this would be no issue at all, but it is, so these become a problem, at least for me.
First, military production overflow. When a planet has 49 in military production, and you're building that 100bc corvette, it still takes 3 turns to build it, and you essentially waste 47bc on the turn that it is finished, right? Please please please, and some more please put the whole overflow mechanism seen in research in place for military production?
Second (a) social production. Do you realize social spending continues even when the planet is building nothing? Should'nt it get cut at least a half, or maybe to 25% of full building? But when I finish building all the improvements on the planet, and I go to specialize, my research takes a hit, making this whole thing very clunky IMO. Sliders would have been great, but I'll take "specialize" instead, if I don't get ripped off even when not using social production.
Second (

another issue with social production, again with overflow. That research centre needs about 2 pixels on the side before being finished, on my major industrial planet, and again most of the 132bc I'm spending keeping that social production running (which would still cost 132bc even when not building anything

) is wasted because all the excess is not applied to the next project in line.
If it is actually possible to put this overflow mechanism in place for things other than research without making a whole new game, please consider putting it in a future patch? That's all I ask. I'll be trying more creative ways to waste money in my GC2 games in the meantime