Hi!
Social Production, represented by hammers, is spent on projects. If you have no projects queued, the number above the hammers will be in parenthesis |
I don't remember seing it in parenthesis, only the military production. Manual is wrong on those technical details in so many places it's hardly a valid reference. Better check with the game.
That's why I was looking for an other way to develop my planets. |
There aren't many. The main obstacle is low number of available tiles. I just wanted to point out that specializing in
production isn't quite viable. Specializing in research or influence can also fire back when you need ships or get upgrades done quickly. The only specialzation I see viable is economical one - big planet, that produces LOTS of money. However if you lose that planet, your civ also suffers big time. So I don't belive in specialization, but I use most tiles with bonuses to full extent (but food-ones - too much pop is hard to keep content).
However there's a thought that's naggig me since I have the game. I still need to check with the game, but at present time it looks like there's not much point in significantly increasing any production, if you don't "produce" enough money to run it at that increased level. So taking research resources, building production-increasing starbases, building manufacturing capital ... only increases
ABILITLY to produce more. One still has to
PAY for that. And if he doesn't have enough money, is that "upgrade" pointless.
If that is true, then building a starbase on research resource becomes quite less important, compared to other resources, and makes anything that gives you more money, or something for free, much more.
Seems that the quote in the manual on Galactic Economy
“Money makes the galaxy go round.”
Is much
MUCH more important, that I thought previously.

BR, Iztok