Here's the scenario -
Gigantic galaxy, 9 AIs all on intelligent.
Within the 1st few turns if you meet a minor race talk with them, note they have one or none techs ahead of you.
Normaly within a few turns a major race's scout ships will show up. Check the minor race again. They now have magicly gained 6 or 7 techs ahead of you.
Play on - once you have 3 or 4 major races talk with them all, note what techs they have (that you dont). In almost all cases they have an identical tech list.
Check the debug logs - every single turns you will see that the AIs just share everything without evaluation or weight. ie you routinely see things like "X race trades basic beam weapons for Armor IV with race Y". Yeah see if ANY race will give you that kind of deal
Research a tech that no AI has, trade it to an AI. Check within a turn or 2, pretty much all AIs will have it.
There seems to be some limits like not trading to someone the AI is at war with, but in a large world with 9 AIs this is totaly pointless as they just trade everything right away to the rest .... who then in the same turn trade it to the others anway.
It defeats the whole pre-release hype about needing to design ships that target different races tech weaknesses - hmmm, they all have the same techs. There is NO specialization, the AI just share one giant tech pool

Which does make it harder on the player ... but I thought this AI wasnt supposed to cheat? *grin*
The issue is really not that the AI trades techs, thats a good thing. Its just that they do it habitualy without balance or value to the techs. They give away higher level techs for low level ones without thought (to other AIs). They dont keep anything back that would give them an edge.
While we'd like to see a blanket "no tech trading" option in the game setup fixing the basic AI flaws would be even better
Myros