I can see how you'd like to dismiss this as an issue since you've lost this point of the discussion. |
I must have a stealth 4th issue in post #73 that I'm not seeing, unless you're assuming it's part of issue 1. I was attacking the argument on the subject. I didn't raise that issue. And it's far from lost, we're just failing to agree to disagree.
I'm not handwaving at all. To me having tactical combat is a good thing. You already have good quick combat resolution. |
Once again, yes, it works, and it's fair. Adding tactical combat would let me click a button to have a quick fair fight, or if the AI isn't up to snuff, a way to have a longer, less fair fight (fair to the AI), which breaks this. Some of us are anal enough to do that even if it's not fun because we want every non-exploit advantage we can get. It's our play style. And don't try to argue that somehow yours is more pure. Noone's play style is more pure (arguably excluding exploit-driven play styles).
In fact, I'm actually not against tactical combat. Just address those 3 issues that I did mention, and I won't mind. I won't use it, but that's not the same as being against it. I'd just rather they worked on things that I do care about.
My mention of the Fallout combat model was more for Brad than for you. You've obviously never played the game and so have no idea what I'm talking about. In a nutshell, it's a tactical combat system that incorporates ranged weaponary, skills and armor that was straightforward and worked well. They also had a quick resolve button as well for those times you didn't want to control the fight. |
Again, how does that affect any of the three issues I've raised? Granted, handling issue 2 and 3 makes issue 1 moot.
Bottomline, GalCiv2 is Stardock's biggest, most popular game and probably going to be the biggest moneymaker of the year. I know that you, me and most of the other guys on this forum aren't going to be buying Society or any of the other stuff. |
Maybe the biggest moneymaker of the year of their games, but seeing as games are only about a quarter of their revenue, not their biggest moneymaker overall.
You know I'm not going to be buying Society? You're dead wrong, I want it as much as I want GC2. Of course, buying it won't be necessary, since it's a
FREE MMORTS. It's going to be a very big thing to Stardock, a publicity act to raise awareness of Stardock in the general gaming community.
You're right, I'm not Brad's secretary, but I don't need to be. Those things I mentioned aren't something I have to predict, it's what Brad and the other devs have said in the developer's journals and in IRC. I'm not the one claiming that they'll be working on other projects, they are. In fact, you might be shocked to read that after GC2 launches,
most of the team working on GC2 is moving to Society.
Can't take this "discussion" serious anymore. |
Agreed, established, just about any sane rational person would have stopped reading, let alone posting, at least a day ago. Maybe I need to take my meds
Still, I'll hang around here until misophist answers the question as to how a better tactical model would improve the AI's ability to play that portion of the game or reduce the development time needed, as I am actually interested.